This leads to several branching paths that can be tackled in several orders depending on the player's decisions.ĭefeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. After defeating one of the three previously mentioned fighters, the other two are then blocked off. Mario is the first fighter to be unlocked, followed by a choice of Sheik, Marth, or Villager. Defeating an imprisoned fighter unlocks that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Kirby is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an opponent puppet fighter obtains that spirit, along with Gold, SP, snacks, and Skill Spheres.
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Spirit fights consist of fighter characters with battle conditions that largely mimic the spirit in their home series for example Smoky Progg features Mario in his black alternate costume with the ability to occasionally turn metal.
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Opponent fighters (including puppet fighters) appear with distinctive red eyes both on the map and in battle.
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Moving up to and interacting with an icon will reveal which character it is. Map navigation is unlike The Subspace Emissary but somewhat resembles Smash 3DS's Classic Mode: the player character has a fully rendered model on the map, and the character itself navigates on predetermined paths between map locations.īoth spirits and imprisoned fighters appear on the map as rendered icons, with one type of icon for spirits and one type for fighters. Similar to The Subspace Emissary, World of Light features a navigable world map.